Final Fight Double Impact Longplay
Michael Duncan 'Mike' Haggar, or referred shortly known as Haggar, is a main protagonist from the canonical Final Fight series, an ally in Namco X Capcom and a playable character in lesser-known Slam Masters series. He is a mayor of Metro City and vigilante who loves mastering the rough art of.
Final Fight: Double Impact(out of 4)XBox Live Arcade download800 MS points ($10), available for PS3 at the PlayStation store for $9.99Rated TIt might have been the approach of May, triggering those old final-semester, let’s-skip-chem-and-go-to-the-arcade reflexes, but when Final Fight: Double Impact hit the XBox Live Arcade, I grabbed it with zero hesitation.Final Fight and Magic Sword might seem like a weird combo to package, but those two cabinets were right beside each other at my teenage Wizard’s Castle; this isn’t nostalgia, but full-on time travel. And what’s another 10 2010 dollars, considering the 100-odd 1990 dollars I’d already sunk into these games?You are familiar with Final Fight.
Even if you’ve never played it — or any video game—you must feel its presence in the cultural matrix, being as it is the Platonic Ideal of the beat-‘em-up arcade game. Many such games came before it — and continue today — but few so perfectly express the strange combination of monotony and visceral pleasure that defines the genre.
You punch, kick, shoulder throw and body slam a screen full of clone thugs until they’ve all let out their guttural death-groan. You move on to the next screen and repeat until there are no more thugs and The Girl is rescued. Every so often, you’ll destroy a phone booth with your bare hands and pick a life-giving roast turkey out of the rubble. If that sounds boring on paper, just wait — it gets worse. Final Fight is also a very slow game, the thugs and heroes of Metro City shuffling around at a cautious walking pace. The frantic chaos of modern brawler is still a decade away. And yet it works.
It’s fun!Something in the methodical pace turns each screen of Final Fight into a kind of donnybrook chess problem; you’ve got time to think, to plan, to decide whether to pick up that lead pipe or bust out a pile driver, to risk a throw, or buy some breathing room with your special attack. And any game that features a tough-on-crime wrestler/mayor taking on Axl, Slash and Andre the Giant armed only with kayfabe moves and an epic moustache is tops in my book.Magic Sword, the B-side of the Double Impact package, isn’t quite as important or well-remembered as Final Fight.
A “heroic fantasy” side-scroller — this used to be a crowded niche, packed with the likes of Rastan and the immortal Black Tiger — it earned my quarters back in the day by unashamedly offering two things dear to the heart of a teenage nerd: magic, and swords. A good ole action-packed time, battling through the skeletons, dragons and deadly traps of some generic Evil Tower, the gimmick of Magic Sword’s adventure is that it’s also a prison break. Release prisoners from the tower’s dungeons and they’ll fight alongside you.
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There are wizards and clerics, barbarians and archers, and even a wicked ninja — though why a ninja needs help getting out of jail is beyond me.The two games are presented with a few modern bells and whistles, the coolest of which is an “arcade cabinet” mode that uses the mighty graphics power of today’s home consoles to simulate the curve and glare of an old-school arcade CRT on your modern HDTV. And thanks to 21st-century online gaming technology, yet another aspect of those shopping-mall amusement palaces may be simulated: some random dude dropping in his quarter and joining you on the Player Two controls, getting in your way and stealing all the power-ups. The only things missing from the experience are the fat weirdo dispensing change and the suppertime parental conversations: “I got a call from your chemistry teacher today.