1Jan

Star Trek Online Forums

1 Jan 2000admin

Probably not too late no. I'm going to go with pop is 'fair'. I see alot of ships (players) hanging out around the space stations and just flying through space, plus there are still some active fleets (guilds) to join which will help.As to what you do. Pretty standard MMO.

Oct 01, 2017  That makes zero sense. Eve Online is in Space, Star Trek Online is in space. I would put SWTOR in the NOT space column. @MightyUnclean STO also has some great story arcs that finish out some of the loose ends from the TV Shows (TNG, DS9, and Voyager).

Get a mission which will either how you fly to a system and do a space battle with spots you need to 'check off' i.e. Go X, Scan for X, Ambush!, Defend / Defeat X. Or you'll go to a planet and do ground combat, which follows along with the above stuff.Best part is the 23c missions where you create a character and do a total of 6 missions set up like the old Classic TV show. Alas, after those you're back in the normal future ST world.You do have some different races you can play, some more fully fleshed out than others. All in all a decent casual game. And Eve and STO don't HAVE PvE (or rather, have it as an afterthought so it's not done nearly as well as their pvp).I know Gdemami is dishing out LOLs like there's no tomorrow ( ) but in this case I have to agree.

STO is all about PvE, at launch you couldn't even roll a Klingon before finishing the story with your SF. And Klingons were an afterthought for years, a smaller sector, much less story, starting at level 20, etc. They only got their level 1-20 content when Cryptic added Romulans into the mix.Funny thing is, with all modes counted, your precious TOR has more pvp than STO.

And Eve and STO don't HAVE PvE (or rather, have it as an afterthought so it's not done nearly as well as their pvp).I know Gdemami is dishing out LOLs like there's no tomorrow ( ) but in this case I have to agree. STO is all about PvE, at launch you couldn't even roll a Klingon before finishing the story with your SF.

And Klingons were an afterthought for years, a smaller sector, much less story, starting at level 20, etc. They only got their level 1-20 content when Cryptic added Romulans into the mix.Funny thing is, with all modes counted, your precious TOR has more pvp than STOI don't play either one. So stop being rude please. Not sure what Moirae is on about, there's practically no active PVP in STO. Everything is PVE based, matter of fact once you get your top level ship and gear fleshed out in your ship. You might start with joining in on some of the crazy DPS races for the raids and active events.

There's tons of content and story arc's in the game that makes it worthwhile.Ironically I'm not even a star trek fan, so I actually ended up learning a lot of the background lore from the game. It had me a peeled for a good year about 2-3 years back when I was in a gaming lull. I haven't been active in it for over a year now so I can't comment on population but I do keep up with the updates. I know they added a lot of more stuff now thanks to the new show.Overall, MMO wise I'd give it a solid 7/10, it'll scratch your space itch that you're seeking for at least a little while.

It's actually a game where you find out really quickly whether you will like it or not, none of that 'wait til cap!' Although I will say the ground combat and story lines are a little more interesting mid to upper levels. There's too much cashshop in STO to make it enjoyable at endgame.Newest lootboxes usually have the modules (and ships) that goes with the 'flavor of the month' best in slot. You don't have to spend $$, you can buy it from the auction house, but prepare to farm gold really hard!Like SWOTOR, I enjoyed the singleplayer leveling.

Living in my own fantasy bubble, but then you start playing with other players in the most possible alien ships. They's have added some retro skins for highest tier ships, but you can't really fly the ship you really want most of the time. The game is not quite as standard as some suggest. Though it is similar to most themepark MMORPGs in that you are led along a golden path as you level, and then do whatever repetitive tasks to you like most or hate least to advance at the end, there is difference in the method.This is mainly due to the game not being so much the adventure of one character, but rather the crew itself. For example, in space missions you manually fly the ship and choose the actions taken, but the abilities of your bridge crew greatly influence the available actions. Facing and maneuvering are fairly important in these battles as the various shields protecting the ship can be independently depleted and collapsed, making the ship much more vulnerable to damage from subsequent strikes from that direction.If the player wishes more depth in ship combat, he can elect to play in a more advanced mode where individual ship systems can be damaged causing a temporary related impairment that must be resolved before those systems can be used again. Provided you had the foresight to bring the required components with you into battle.This is similarly true in non-ship engagements, where it isn't how you play your character alone that determines the outcome.

It is also influenced by how well you prepare and support your away team, and how well they support you, that determines the final result.The game has a fair amount of differences in play from many MMORPGs actually, and I'm not really the best equipped to detail them for you, being very much a novice myself. I suggest looking on youtube or similar for some in depth introductory of lets play videos that can give justice to the depth and nuances of the game so you can get a good idea of what it offers.

Probably not too late no. I'm going to go with pop is 'fair'.

I see alot of ships (players) hanging out around the space stations and just flying through space, plus there are still some active fleets (guilds) to join which will help.As to what you do. Pretty standard MMO.

Get a mission which will either how you fly to a system and do a space battle with spots you need to 'check off' i.e. Go X, Scan for X, Ambush!, Defend / Defeat X. Dragon mania legends codes 2019. Or you'll go to a planet and do ground combat, which follows along with the above stuff.Best part is the 23c missions where you create a character and do a total of 6 missions set up like the old Classic TV show. Alas, after those you're back in the normal future ST world.You do have some different races you can play, some more fully fleshed out than others. All in all a decent casual game.

And Eve and STO don't HAVE PvE (or rather, have it as an afterthought so it's not done nearly as well as their pvp).I know Gdemami is dishing out LOLs like there's no tomorrow ( ) but in this case I have to agree. STO is all about PvE, at launch you couldn't even roll a Klingon before finishing the story with your SF.

And Klingons were an afterthought for years, a smaller sector, much less story, starting at level 20, etc. They only got their level 1-20 content when Cryptic added Romulans into the mix.Funny thing is, with all modes counted, your precious TOR has more pvp than STO. And Eve and STO don't HAVE PvE (or rather, have it as an afterthought so it's not done nearly as well as their pvp).I know Gdemami is dishing out LOLs like there's no tomorrow ( ) but in this case I have to agree.

STO is all about PvE, at launch you couldn't even roll a Klingon before finishing the story with your SF. And Klingons were an afterthought for years, a smaller sector, much less story, starting at level 20, etc.

They only got their level 1-20 content when Cryptic added Romulans into the mix.Funny thing is, with all modes counted, your precious TOR has more pvp than STOI don't play either one. So stop being rude please. Not sure what Moirae is on about, there's practically no active PVP in STO. Everything is PVE based, matter of fact once you get your top level ship and gear fleshed out in your ship.

You might start with joining in on some of the crazy DPS races for the raids and active events. There's tons of content and story arc's in the game that makes it worthwhile.Ironically I'm not even a star trek fan, so I actually ended up learning a lot of the background lore from the game. It had me a peeled for a good year about 2-3 years back when I was in a gaming lull. I haven't been active in it for over a year now so I can't comment on population but I do keep up with the updates. I know they added a lot of more stuff now thanks to the new show.Overall, MMO wise I'd give it a solid 7/10, it'll scratch your space itch that you're seeking for at least a little while. It's actually a game where you find out really quickly whether you will like it or not, none of that 'wait til cap!' Although I will say the ground combat and story lines are a little more interesting mid to upper levels.

There's too much cashshop in STO to make it enjoyable at endgame.Newest lootboxes usually have the modules (and ships) that goes with the 'flavor of the month' best in slot. You don't have to spend $$, you can buy it from the auction house, but prepare to farm gold really hard!Like SWOTOR, I enjoyed the singleplayer leveling. Living in my own fantasy bubble, but then you start playing with other players in the most possible alien ships. They's have added some retro skins for highest tier ships, but you can't really fly the ship you really want most of the time. The game is not quite as standard as some suggest. Though it is similar to most themepark MMORPGs in that you are led along a golden path as you level, and then do whatever repetitive tasks to you like most or hate least to advance at the end, there is difference in the method.This is mainly due to the game not being so much the adventure of one character, but rather the crew itself.

For example, in space missions you manually fly the ship and choose the actions taken, but the abilities of your bridge crew greatly influence the available actions. Facing and maneuvering are fairly important in these battles as the various shields protecting the ship can be independently depleted and collapsed, making the ship much more vulnerable to damage from subsequent strikes from that direction.If the player wishes more depth in ship combat, he can elect to play in a more advanced mode where individual ship systems can be damaged causing a temporary related impairment that must be resolved before those systems can be used again. Provided you had the foresight to bring the required components with you into battle.This is similarly true in non-ship engagements, where it isn't how you play your character alone that determines the outcome. It is also influenced by how well you prepare and support your away team, and how well they support you, that determines the final result.The game has a fair amount of differences in play from many MMORPGs actually, and I'm not really the best equipped to detail them for you, being very much a novice myself. I suggest looking on youtube or similar for some in depth introductory of lets play videos that can give justice to the depth and nuances of the game so you can get a good idea of what it offers.