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Bioshock Wiki

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2010年、続編となる『BioShock2』が発売され、2013年には後継作品『BioShock Infinite』も発売された。 背景 編集 我々の世界とは分岐した、実際には起こらなかった歴史を歩んだもう一つの 1960年 が. Siren beat challenge. Siren BioShock Wiki Fandom. The Siren is a powerful enemy that Booker DeWitt encounters in Columbia.

. WW: May 29, 2020Mode(s)BioShock is a 2007 developed by 2K Boston (later ) and, and published. It is the first game in the. The game's concept was developed by Irrational's creative lead, and incorporates ideas by 20th century and thinkers such as, and, as well as historical figures such as.

The game is considered a to the series, on which many of Irrational's team, including Levine, had worked previously.BioShock is set in 1960. The player guides the protagonist, Jack, after his airplane crashes in the ocean near the terminus that leads to the underwater city of. Built by the, the city was intended to be an isolated utopia, but the discovery of ADAM, a genetic material which can be used to grant superhuman powers, initiated the city's turbulent decline. Jack tries to find a way to escape, fighting through hordes of ADAM-obsessed enemies, and the iconic, deadly, while engaging with the few sane humans that remain and eventually learning of Rapture's past. The player, as Jack, can defeat foes in several ways by using weapons, utilizing plasmids that give unique powers, and by turning Rapture's defenses against them.

It was released for and platforms in August 2007; a port by Irrational, and was released in October 2008, and an port by in October 2009. A scaled-down mobile version was developed by IG Fun, which contained the first few levels of the game.BioShock includes elements of, giving the player different approaches in engaging enemies such as by, as well as moral choices of saving or killing characters.

Additionally, the game and theme borrow concepts from the genre, notably the series.BioShock received critical acclaim and was particularly praised by critics for its -based storyline, immersive environments, and its unique setting. It is considered to be one of the and a demonstration of. It received several Game of the Year awards from different media outlets, including from, and.Since its release a direct sequel has been released, by 2K Marin, as well as a third game titled by Irrational Games. A remastered version of the original game was released on, and in September 2016, as part of, along with BioShock 2 and Infinite.

A standalone version of BioShock Remastered was released for by Feral Interactive in August 2017. Releases of both the standalone remastered version along with The Collection for the are set for release in May 2020. Contents.Synopsis Setting BioShock is set in 1960 in the underwater city of Rapture; the city's history is mostly revealed via audio recordings the player can collect during the game. Rapture was planned and constructed in the 1940s by who wanted to create a for society's elite to flourish outside of government control and 'petty morality'. Scientific progress greatly expanded, including the discovery of the genetic material 'ADAM' created by on the ocean floor. ADAM allows its users to alter their DNA to grant them super-human powers like.

To protect Rapture, Ryan imposed a law that no contact with the surface world was allowed.Despite the apparent utopia, class distinctions grew, and former gangster and businessman Frank Fontaine used his influence over the lower class to plan a coup over Rapture. Fontaine profited by creating black market routes with the surface world, and together with Dr. Brigid Tenenbaum, created a cheap plasmid industry by mass-producing ADAM through the implantation of the slugs in the stomachs of orphaned girls, nicknamed 'Little Sisters'. Fontaine used his plasmid-enhanced army to attack Ryan, but reportedly was killed in the battle. Ryan took the opportunity to seize his assets, including the plasmid factories.

In the months that followed, a second figure named Atlas rose to speak for the lower class, creating further strife. Atlas led attacks on the factories housing the Little Sisters, and Ryan countered by creating 'Big Daddies', plasmid-enhanced humans surgically grafted into giant lumbering diving suits who were psychologically compelled to protect the Little Sisters at all costs. Ryan also created his army of plasmid-enhanced soldiers, named 'Splicers', which he controlled using pheromones distributed through Rapture's air system.Tension came to a head on New Year's Eve of 1958, when Atlas ordered an all-out attack on Ryan. The battle left many dead, and the few sane survivors barricaded themselves away. What once was a beautiful utopia had fallen into a crumbling.

Some of the events described above are revisited and expanded upon in the downloadable expansion, which takes place in Rapture during the latter months of 1958 and leads up to Atlas' assault on Ryan's forces.Plot. BioShock 's game design drew on for much of its imagery.In 1960, at the start of the game, the protagonist, Jack, is a passenger on a plane that goes down in the. As the only survivor, Jack makes his way to a nearby lighthouse that houses a terminal that takes him to Rapture.Jack is contacted by Atlas via radio, and is guided to safety from the Splicers and the perils of the run-down city. Atlas requests Jack's help in stopping Ryan, directing him to a docked bathysphere where he claims Ryan has trapped his family. When Jack encounters a wandering Little Sister and its fallen Big Daddy, Atlas urges Jack to kill the Little Sister to harvest her ADAM for himself; Dr.

Tenenbaum overhears this and intercepts Jack before he harms the Little Sister, urging him to spare the child and any other Little Sisters he encounters, providing him with a plasmid that would force the sea slug out of her body. Jack eventually works his way to the bathysphere, but Ryan destroys it before Jack can reach it.

Enraged, Atlas directs Jack towards Ryan's mansion through Ryan's army of Splicers and Big Daddies. At times, Jack is forced to travel through areas controlled by Ryan's allies that have now become deranged, such as the mad doctor J.S. Steinman or, a former musician and art dealer who now in watching the death and misery of others.Eventually, Jack enters Ryan's office, where Ryan is patiently waiting for Jack by casually playing golf. Ryan explains he fully knew of Atlas' plan, and explains that Jack is his illegitimate child, taken from his mother by Fontaine who placed him out of Ryan's reach on the surface, and genetically modified to age rapidly. Fontaine had planned to use Jack as a trump card in his war with Ryan, bringing him back to Rapture when the time was right; Jack's genetics would allow him to access systems such as the bathysphere that Ryan had locked out long ago.

With no place to run, Ryan is willing to accept death by his own free will, quoting one of his principles: 'A man chooses. A slave obeys.' He asks Jack 'would you kindly' kill him with the golf club, and Jack is compelled to do so. As Ryan dies, Jack becomes aware that the phrase 'would you kindly' has preceded many of Atlas' commands as a hypnotic trigger forcing him to follow Atlas' orders without question; a flashback reveals Jack himself was responsible for crashing his plane near the lighthouse after reading a letter containing the trigger phrase. Atlas reveals himself as Fontaine, having used the Atlas alias to hide his identity while providing a figure for the lower class to rally behind. Without Ryan, Fontaine takes over control of Ryan's systems and leaves Jack to die as he releases hostile security drones into Ryan's locked office.Jack is saved by Dr. Tenenbaum and the Little Sisters who had previously been rescued.

Tenenbaum helps Jack to remove Fontaine's conditioned responses, including one that would have stopped his heart. With the help of the Little Sisters, Jack makes his way to Fontaine's lair to face him. Fontaine, being cornered by Jack, injects himself with a large amount of ADAM, becoming an inhuman monster. The Little Sisters aid Jack in draining the ADAM in Fontaine's body and eventually killing him.The ending depends on how the player interacted with the Little Sisters:. If the player rescues all of the Little Sisters (or harvests only one of them), Jack takes them back to the surface with him and adopts five of them as his daughters, and Tenenbaum happily narrates how they go on to live full lives under his care, eventually surrounding him on his deathbed.

This ending is considered canon in. If the player harvests more than one Little Sister, Jack turns on the Little Sisters to harvest their ADAM. Tenenbaum sadly narrates what occurred, condemning Jack and his actions. A submarine then comes across the wreckage of the plane and finds itself suddenly surrounded by bathyspheres containing Splicers who attack the crew and take control of it. The submarine is revealed to be carrying nuclear missiles, with Tenenbaum claiming that Jack has now 'stolen the terrible secrets of the world': the more Little Sisters are harvested, the harsher and more furious Tenenbaum's narrative becomes.Gameplay. A defends a Little Sister (both on the right) from two Splicers, while the player watches.BioShock is a with customization and elements, and is similar to. The player takes the role of Jack as he is guided through Rapture towards various objectives.

The player collects multiple weapons and plasmids as they work their way through enemy forces. The player can switch between one active weapon and one active plasmid at any time, allowing them to find combination attacks that can be effective against certain enemies, such as first shocking a Splicer then striking them down with a wrench.

Weapons are limited by ammunition that the player collects; many weapons have secondary ammo types that can be used instead for additional benefits, such as bullets that inflict fire damage. Plasmid use consumes a serum called EVE which can be restored using EVE syringes collected by the player.

The player has a health meter that decreases when they take damage. Spent meaning hindi. The player can restore their health with medical packs found throughout Rapture. If the player's health reduces to zero, they will be regenerated at the last Vita-Chamber that they passed with limited amounts of health and EVE. A patch for the game allows players to disable these Vita-Chambers, requiring players to restart a saved game if the character dies.The game provides several options for players to face challenges. In addition to direct combat, the player can use plasmids to lure enemies into traps or to turn enemies against each other, or employ stealth tactics to avoid detection by hostiles including the security systems and turrets. The player can into any of Rapture's automated systems; the hacking process is done via a mini-game similar to where the player must connect two points on opposite sides of a grid with a limited set of piping within a fixed amount of time, with failure to complete in time costing health and potentially sounding alarms. Early in the game, the player is given a research camera; by taking photographs of enemies, the player will cumulatively gain knowledge about the individual foes which translates into attack boosts and other benefits when facing that enemy type in the future.The player collects money by exploring Rapture and from the bodies of defeated foes; this money can be used at vending machines to restock on ammunition, health and EVE, and other items; like security cameras, vending machines can also be hacked to reduce the costs of items from it.

The player will also receive rewards in the form of ADAM from completing some tasks, as well as from either saving or killing the Little Sisters after defeating their Big Daddy guardian. ADAM is used to purchase new plasmids from Gatherer's Garden machines scattered around Rapture.

Ravva and the Cyclops Curse – adventure game project in the genre of platforming, executed in the awful style. Here you have to make acquaintance with a novice caster, whose name was Rabbi. The thing is that the hero's life went on as usual until one moment when he was completely desperate. Ravva and the Cyclops Curse is a short 8-bit platform adventure inspired by classic NES games, both in art style and gameplay. You’ll meet Ravva, a young summoner apprentice who is now in a desperate situation. The child’s mother is a powerful summoner, but then a terrible foe emerged: the Cyclops Lord. Ravva and the Cyclops Curse is a short 8-bit platform adventure inspired by classic NES games, both in art style and gameplay. The game will take you through various stages with challenging design, all of them aiming to test your skills and courage. Find power-ups, scores and secrets around the stages while facing unique enemies and hazards. Ravva and the cyclops curse full.

In addition to plasmids, the player will also collect and buy tonics that provide passive bonuses, such as increasing Jack's strength, using EVE more efficiently, or making Jack more resistant to damage. The player can only have a limited number of plasmids and tonics active at any time, and can swap between the various plasmids and tonics at certain stations located throughout Rapture.

Development Game design Lead developer Ken Levine had created Irrational Games in 1997 out of former members from. Their first game was, a sequel to Looking Glass's, and was met with critical success, though it did not prove a financial one. Levine had attempted to pitch a sequel to System Shock 2 to, but the publisher rejected the idea based on the poor performance of the earlier game. A visit to the and its in New York City was the principal idea that led to the art deco stylings of BioShock.The thematic core of BioShock was born when Levine was walking at near the in New York City. He saw the uniqueness of the styling of the building along with imagery around the building such as the near it, and recognized that these were spaces that had not been experienced in the first-player shooter genre.

The history of the Rockefeller Center also fed into the story concept; Levine noted how the Center had started construction prior to the of the 1920s; when the primary financiers had pulled out, backed the remaining construction to complete the project himself, as stated by Edge magazine 'a great man building an architectural triumph against all the odds'. The history of Rapture and the character of Andrew Ryan is loosely based on Rockefeller's story. He also considered that many of the characters of Rapture were all people who were oppressed once before in their lives and now free of that oppression, have turned around and become the oppressors, a fact he felt resonated throughout human history.At this point in the development, the backdrop of Rapture had been fleshed out, but they had yet to come on how to represent the drones, protectors, and harvesters from their original game idea. The Big Daddy concept as the protector class was developed early in the process, but the team had yet to reach a satisfying design for the drones, having used several possible designs including bugs and dogs in wheelchairs. The team wanted to have the player care for the drones in some way and create pathos for these characters. The idea of using little girls came out of brainstorming, but was controversial and shocking within the team at first, recognizing that they could easily be killed and make the game more horrific in the style of.

However, as Levine worked on the story, he started to incorporate the ideas of dystopian and utopian thinkers from the twentieth century, including, and, and considered their ideas 'fascinating'. He brought in the ideas of that Rand primarily outlined in the book, that man should be driven by selfishness and not altruism, and used this to inform the philosophy behind the city of Rapture and Andrew Ryan's work, tied in with his previous observations on Rockefeller and his writings. This was extended to the use of the little girls as drones (now Little Sisters), particularly the question whether the player should try to save the girls or harvest the ADAM for their benefit.

2K Games expressed concern about the initial mechanic of the Little Sisters, where the player would actively prey on the Little Sister, which would have alerted a Big Daddy and setting up the fight with the player. This approach did not sit well with Levine, and 2K Games asserted that they would not ship a game 'where the player gets punished for doing the right thing'. They altered this approach where the Little Sisters would be invulnerable until the player had dealt with their Big Daddy, though LeBreton considered this 'a massive kludge' into the game's fiction. The idea of creating the Little Sisters and presenting the player with this choice became a critical part of the game's appeal to the broader gaming market though would still be met with criticism from some outlets. Levine desired only to have one ending to the game, something that would have left the fate of the characters 'much more ambiguous', but publisher pressure directed them to craft multiple endings depending on the choice of harvesting Little Sisters.

Levine also noted that 'it was never my intention to do two endings for the game. It sort of came very late and it was something that was requested by somebody up the food chain from me.' Other elements came into the story design. Levine had an interest in 'stem cell research and the moral issues that go around it'. Regarding artistic influences, Levine cited the books and, representing societies that have 'really interesting ideas screwed up by the fact that we're people'. The idea of the mind control used on Jack was offered by LeBreton, inspired by films like, as a means to provide a better reason to limit the player's actions as opposed to the traditional use of locked doors to prevent them exploring areas they should not.

The team had agreed that Jack's actions would be controlled by a key phrase but struggled with coming up with one that would not reveal Atlas' true nature. Levine happened upon 'Would you kindly' after working on marketing materials for the game that asked the reader hypothetical questions such as 'Would you kill people, even innocent people, to survive?' , later working that phrase into the first script for the game.Numerous tensions within the team and from publisher 2K Games continued during the development process. According to LeBreton, Levine was distrustful of some of the more egotistical newer hires and was often arguing with them to enforce his vision of BioShock.

2K Games was concerned with the growing budget for the title, and told Levine to market the title more as a first-person shooter rather than the first-person shooter/role playing game hybrid they set out for. Near the targeted release date, Levine ordered the team into round-the-clock development, creating more strife in the team. Paul Hellquist, the game's lead designer, was often omitted from key design meetings, which he later recounted was due to his contrary nature to Levine, questioning several of his choices; he used his frustration to put into the design efforts for the Medical Pavilion level that he was in charge of at that time.

Near the anticipated completion date, 2K decided to give Irrational another three months to polish up the game, extending the current crunch time the studio was already under. This left some hard-to-discover bugs and issues in the game undiscovered. One such case was an apparent found in the remastered version in 2018, where under certain conditions, the player can end up looking at an object with the description 'Paul Hellquist did not do his Job'. Both Levine and Chris Kline, the game's lead programmer confirmed the message was a cheeky jab at Hellquist left as a debugging message; Kline and Hellquist were developing the systems to show descriptions of objects to players when looked at, and Hellquist offered to complete all the necessary descriptions in-game; to jokingly help prod Hellquist along, Kline put 'Paul Hellquist did not do his Job' as the default message within the executable code. While the code message was changed for the original release, the remastered version likely used a pre-final version of the BioShock code, according to Kline.

Hellquist took the revelation in good humor and tweeted that other Easter eggs should have been added to the game to display, 'If you are enjoying this, Paul Hellquist did his job.' A critical playtest of the game occurred in January 2007, where initial feedback from the players was mostly negative, including issues of the setting being too dark, having no idea where to go, and distrusting Atlas, who at the time was voiced in a southern drawl, described as a 'lecherous Colonel Sanders'. The team took this criticism to heart, revamping several elements during those extra months such as improving the lighting, implementing a quest marker, and using an Irish voice for Atlas to make him sound more trustworthy. During another late-stage playtest with the title 'ninety-nine percent' complete according to Levine, the playtesters did not like the game at all as they felt no connection to the player-character Jack, and the person overseeing the tests told Levine that the game was likely to be a failure. At this point, BioShock did not have many cutscenes, as Levine was ideologically opposed to them.

However, the following day, Levine and the lead group came up with a 'cheap' way to correct this, by adding the initial cut scene within the plane and the subsequent plane crash, as this helped to set the time frame, place the player in the role of the character, and alluded to the 'would you kindly' line later in the game. Levine likened this approach to the initial aircraft crash at the onset of the television show to quickly establish character and setting.The game was successfully released in August 2007 with a final budget of about $25 million. In a 2016 interview, Levine felt that the game could have used about six more months of development to improve the gun combat system and fix lagging issues that occurred during the final boss fight. Despite the critical success of the title, many of those on the team would leave Irrational to pursue other projects due to late development strife that occurred.In an interview in 2018, Levine had come to recognize that BioShock reflected several themes, though this was not intentional. Levine, who considers himself culturally Jewish but does not follow, had grown up in New Jersey but spent much of his childhood time with his father who worked in Manhattan's and visiting his grandparents in, a neighborhood with a large proportion of Eastern European immigrants. Thus, Levine was exposed to much of the Jewish culture that flourished in the area following and understood some of the anxiety Jewish people faced. In the 2018 interview, Levine recognized several of the characters, including Andrew Ryan (who was inspired by Ayn Rand who was also Jewish), Sander Cohen, and Brigid Tenenbaum, were written all as Jewish, and all seeking to escape a world they felt they did not fit into by going to Rapture; Levine said 'There's literal displacement and then there's a feeling of not fitting in, of 'I don't really belong here'.

I think Jews are always going to feel a little bit like they don't belong wherever they are. There's always that 'what if we have to flee' mentality.' Game engine BioShock uses a heavily modified 2.5 with some of the advanced technologies from Unreal Engine 3. Irrational had previous experience with modifying and expanding on the Unreal Engine in, and continued this advancement of the engine within BioShock. One significant improvement they added was improved water effects, given the nature of the game's setting, hiring a programmer and artist to focus on the water effects. This graphical enhancement has been lauded by critics, with saying, 'Whether it's standing water on the floor or sea water rushing in after an explosion, it will blow you away every time you see it.' BioShock also uses the engine that allows for an enhancement of in-game, the integration of, and allows for more lifelike movement by elements of the environment.

The Windows version was built to work in both and DirectX 9, with the DirectX 10 version supporting additional water and particle effects. Soundtrack. Main article:BioShock contains both licensed music and an original score. The licensed music from the 1940s and 1950s can be heard playing on throughout Rapture.

In total, 30 licensed songs can be heard throughout the game. The original score was composed. He works his pieces to mesh well with the chosen licensed music as to keep the same feel, while also trying to bring out something that was 'eerie, frightening and at times beautiful' to mesh well with Rapture's environments.2K Games released an orchestral score soundtrack on their official homepage on August 24, 2007. Available in format, the score—composed by —contains 12 of the 22 tracks from the game. The Limited Edition version of the game came with The Rapture EP remixes by and Oscar The Punk. The three remixed tracks on the CD include ', ' and 'Wild Little Sisters'; the original recordings of these songs are in the game.

BioShock 's score was released on a vinyl LP with the BioShock 2 Special Edition. Release and promotion An initial demo of the game was made available in August 2007 for Xbox 360 and Microsoft Windows.

This demo included cutscenes to introduce the player to Rapture, the game's tutorial section, and its first levels; the demo also included weapons, plasmids, and tonics that would otherwise be introduced later in the full title, as to give the player more of the features that would be found in the published game. The Xbox demo was the fastest demo at that time to reach one million downloads on the service. The full game was released for these platforms on August 21, 2007.The first patch for the Xbox 360 version was released about two weeks after release to fix some of the game stability issues players had reported The patch was found to introduce more problems to the game for some users, including occasional freezes, bad, and audio-related issues, though methods to resolve these issues through the console's cache system were outlined by Irrational Games.In December 2007, a common patch was released for both the Xbox and Windows version. The patch included additional content such as new Plasmids, new achievements for the Xbox 360 version, and additional graphics settings to address some of the field-of-view issues identified by players. The patch also added in an option to disable the use of Vita-Chambers, a feature requested by players to make the game more challenging, as well as an achievement to complete the game at its hardest setting without using a Vita-Chamber. Ports In an August 2007 interview, when asked about the possibility of a version of BioShock, Ken Levine had stated only that there was 'no PS3 development going on' at the time; however, on May 28, 2008, confirmed that a PlayStation 3 version of the game was in development by, and it was released on October 17, 2008. On July 3, 2008, 2K Games announced a partnership with and said that the PlayStation 3 version is being developed by 2K Marin, 2K Boston, 2K Australia, and Digital Extremes.

Jordan Thomas was the director for the PlayStation 3 version. While there are no graphical improvements to the game over the original version, the PlayStation 3 version offers the widescreen option called 'horizontal plus', introduced via a patch on the 360 version, while cutscene videos are of a much higher resolution than in the DVD version.

Additional add-on content will also be released exclusively for the PlayStation 3 version. One addition is 'Survivor Mode', in which the enemies have been made tougher, and Vita-Chambers provide less of a health boost when used, forcing the player to be more creative in approaching foes and to rely more on the less-used plasmids in the game. BioShock also supports and PlayStation Home. A demo version was released on the PlayStation Store on October 2, 2008. An update for the PlayStation 3 version was released on November 13, 2008, to fix some graphical problems and occasions where users experienced a hang and were forced to reset the console. This update also incorporated the 'Challenge Room' and ' features.A port to systems was made by and released in October 2009.In early 2008, IG Fun secured the rights to develop and publish a version of BioShock. This version was developed as a top-down, two-dimensional platformer that attempted to recreate most of the plot and game elements of the original title; IG Fun worked with Irrational to determine the critical story elements they wanted to keep in the game.

IG Fun recognized they would not be able to include the full storyline within a single mobile title, and so planned to split the title into three 'episodes'. Only the first episode was released.A port to devices done by the 2K China studio was released on August 27, 2014. The iOS version is content complete and functionally equivalent to the original Xbox 360 and Windows version, featuring either the use of touch-screen virtual gamepad controls or the use of a Bluetooth-enabled controller, and with a graphics engine optimized for iOS devices. The game was later delisted from the App Store in September 2015; the game had become unplayable for many that upgraded to iOS 8.4 on their devices, and while a patch had been discussed, a 2K representative stated that the decision to remove the game came from the developer. 2K later clarified that they will be working on resolving the issues with the game's compatibility with the new firmware and will re-release the title once that has been completed. However, by January 2017, 2K officially stated that it will no longer support the title, the game will remain on the App Store, but will not receive additional updates. Reception Critical response ReceptionAggregate scoreAggregatorScorePC: 96/100X360: 96/100PS3: 94/100iOS: 68/100Review scoresPublicationScoreA+8/1010/1010/1010/109/109.5/109.7/1010/1095%96%AwardsPublicationAward(2008) Art Direction, (2008) Original Music Composition, (2008) Sound Design, (2008) Story Development(2007) Best Game(2007) Game of the Year(2007) PC Game of the Year(2007) Best Game(2007) Game of the YearBioShock has received 'universal acclaim'.

Mainstream press reviews have praised the immersive qualities of the game and its political dimension. The described it as 'a beautiful, brutal, and disquieting computer game.

One of the best in years', and compared the game to ' 1957 riposte to, Big Sister Is Watching You. Also mentioned the Ayn Rand connection (a partial anagram of Andrew Ryan) in a report on the game which featured a brief interview with Levine. The review said 'I never once thought anyone would be able to create an engaging and entertaining video game around the fiction and philosophy of Ayn Rand, but that is essentially what 2K Games has done. The rare, mature video game that succeeds in making you think while you play'.The review concluded, 'Sure, it's fun to play, looks spectacular and is easy to control.

But it also does something no other game has done to date: It really makes you feel.' Reviewer described it as: 'intelligent, gorgeous, occasionally frightening' and added, 'Anchored by its provocative, morality-based story line, sumptuous art direction and superb voice acting, BioShock can also hold its head high among the best games ever made.' According to review aggregator, the game received an average review score of 96/100 for Xbox 360 and Microsoft Windows, and 94/100 for PlayStation 3. As of July 2013, it is one of the highest-rated games on Metacritic, tied with several other games for the third-highest aggregate score. Praised BioShock 's 'inescapable atmosphere', and lauded its 'inconceivably great plot' and 'stunning soundtrack and audio effects.' The gameplay and combat system have been praised for being smooth and open-ended, and elements of the graphics, such as the water, were commended for their quality. It has been noted that the combination of the game's elements 'straddles so many entertainment art forms so expertly that it's the best demonstration yet how flexible this medium can be.

It's no longer just another shooter wrapped up in a pretty game engine, but a story that exists and unfolds inside the most convincing and elaborate and artistic game world ever conceived.' Reviewers did highlight a few negative issues in BioShock, however. The recovery system involving 'Vita-Chambers', which revive a defeated player at half-health, but do not alter the enemies' health, makes it possible to wear down enemies through sheer perseverance, and was criticized as one of the most significant flaws in the gameplay. IGN noted that both the controls and graphics of the Xbox 360 version are inferior to those of the PC version, in that switching between weapons or plasmids is easier using the PC's mouse than the 360's radial menu, as well as the graphics being slightly better with higher resolutions. The game has been touted as a hybrid, but two reviewers found advances from comparable games lacking, both in the protagonist and in the challenges he faces.

Some reviewers also found the combat behavior of the splicers lacking in diversity (and their A.I. Behavior not very well done), and the moral choice too much 'black and white' to be interesting. Some reviewers and essayists such as also claimed that the 'moral choice' the game offered to the player (saving or harvesting the little sisters) was flawed because, to them, it had no real impact on the game, which ultimately lead them to think that the sisters were just mechanics of no real importance. Daniel Friedman for concurred with Blow, noting that the player only loses 10% of the possible ADAM rewards for saving the Little Sisters rather than killing them, and felt that this would have been better instituted as part of the game difficulty mechanic. Former developer wrote a noted essay that claimed that BioShock exhibited ' between its story and mechanics, as while he saw the story as advocating selflessness in helping others, its gameplay encourages what he views as selfishness by preying on Little Sisters. Awards At, BioShock was given several 'Games of the Show' awards from various online gaming sites, including, and 's Trailer of the Year.

BioShock received an award for Best Xbox 360 Game at the 2007 Leipzig Games Convention. After the game's release, the 2007 selected BioShock as Game of the Year, Best Xbox 360 Game, and Best Original Score, and nominated it for four awards: Best Shooter, Best Graphics, Best PC Game, Best Soundtrack. The game also won the 2007 'Best Game' award. Also selected it as 'Game of the Year', 'Best Original Soundtrack', 'Best Writing/Story', and 'Best Art Direction'. Named BioShock its Game of the Year for 2007.At 's 'Best of 2007' BioShock was nominated for Game of The Year 2007, and won the award for PC Game of the Year, Best Artistic Design, and Best Use of Sound. Chose it as the third-best game of the year and gave BioShock the awards for Best Sound, Story, and Art Direction.

Awarded the game for Best Story, while gave BioShock the Best Story, Xbox 360 and Best Single-Player Shooter awards. BioShock won the 'Best Visual Art', 'Best Writing', and 'Best Audio' awards at the 2008. Guinness World Records awarded the game a record for 'Most Popular Xbox Live Demo' in the Guinness World Records: Gamer's Edition 2008. BioShock is ranked first on Game Informer 's list of The Top 10 Video Game Openings.

Placed Bioshock as the 12th best game of all time. In 2011 BioShock was awarded the number 1 spot in GameTrailers' 'Top 100 Video Game Trailers of All Time', for submerging the viewer into the BioShock universe and its enduring impact. In August 2012, IGN gave it the top spot on their list of the Top 25 Modern PC Games, a ranking of the best PC games released since 2006. In November 2012, named it one of the 100 greatest video games of all time.

In July 2015, the game placed 9th on USgamer's The 15 Best Games Since 2000 list. Sales The Xbox 360 version was the third best-selling game of August 2007, with 490,900 copies. The reported that shares in 'soared nearly 20%' in the week following overwhelmingly favorable early reviews of the game.

Take-Two Interactive announced that by June 5, 2008, over 2.2 million copies of BioShock had been shipped. In a June 10, 2008 interview, Roy Taylor, 's VP of Content Business Development, stated that the PC version has sold over one million copies. According to Take-Two Interactive's chairman Strauss Zelnick, the game had sold around 3 million copies by June 2009.

By March 2010, BioShock has sold 4 million copies. PC technical issues and DRM. Overlay of widescreen and 4:3 screenshots demonstrating differences (tinted areas seen in 4:3 only).The initial Windows release was criticized by players for several perceived shortcomings. The game was shipped with that required activation from 2K Games' servers over the Internet; the unavailability of these servers was reported as the reason for the cancellation of the game's midnight release in Australia. Players found that the SecuROM limited the number of times the game could be activated to two; user feedback led to 2K Games to increase the activation count to five, and later offer a tool that allowed users to revoke previous activations on their own. Ultimately 2K Games removed the activation limit, though retail versions of the game still required the activation process. Levine admitted that their initial approach to the activation process was malformed, harming their reputation during the launch period.The SecuROM software also caused some and detector to believe the software was malicious.

2K Games assured players that the software installation process did not install any malicious code. However, players observed that some of the SecuROM software was not entirely removed on uninstallation of the game.Some of the graphic capabilities of BioShock were criticized by players. The initial release of the game was found to have the top and bottom of the in order to fit monitors, resulting in less vertical view instead of more horizontal view compared to monitors, conflicting with original reports from a developer on how widescreen would have been handled. 2K Games later stated that the choice of the was a design decision made during development. Irrational included an option for 'Horizontal FOV Lock' in the December 2007 patch that allows widescreen users a wider field of view, without cutting anything off the image vertically. BioShock was also criticized for not supporting 2.0b video cards (such as the /), which were considered high-end graphics cards in 2004–2005, and accounted for about 24% of surveyed hardware collected through 's Steam platform at the time of BioShock 's release.On July 8, 2014, 2K Games released a DRM-free version of BioShock on the, and then re-released on the Humble Store.On December 17, 2018, BioShock and BioShock 2 remastered were released DRM-free on. Legacy BioShock has received praise for its artistic style and compelling storytelling.

In their book, Digital Culture: Understanding New Media, Glen Creeber and Royston Martin perform a case study of BioShock as a critical analysis of video games as an artistic medium. They praised the game for its visuals, sound, and ability to engage the player into the story. They viewed BioShock as a sign of the 'coming of age' of video games as an artistic medium. John Lanchester of the recognized BioShock as one of the first video games to break into coverage of mainstream media to be covered as a work of art arising from its narrative aspects, whereas before video games had failed to enter into the 'cultural discourse', or otherwise covered due to moral controversies they created. Peter Suderman for in 2016 wrote that BioShock was the first game that demonstrated that, particularly highlighting that the game plays on the theme of giving the illusion of individual control.In February 2011, the announced it would be holding an exhibit dedicated to the art of video games. Several games were chosen initially, and the public could vote for which games they felt deserved to be displayed via a poll on the exhibit's website. BioShock was considered a front runner to be displayed because of its status as a game that demonstrated how artistic the medium could be.The game's plot twist, where the player discovers that the player-character Jack has been coerced into events by the trigger phrase, 'Would you kindly.'

, is considered one of the strongest narrative elements of recent games, in part that it subverted the expectation that the player has control and influence on the game. The phrase was used in homage to BioShock in the video game-centric episode, ', of, purposely included by its director.

Related media Sequels. Main articles: andIn response to the game's high sales and critical acclaim, Take-Two Interactive chairman Strauss Zelnick revealed in a conference call to analysts that the company now considered the game as part of a franchise. He also speculated on any follow-ups mimicking the development cycle of, with a new release expected every two to three years. 2K's president Christoph Hartmann stated that BioShock could have five sequels, comparing the franchise to the movies.BioShock 2 was announced in 2008, with its development being led. Levine stated that Irrational (then 2K Boston) was not involved in the game's sequel because they wanted to 'swing for the fences' and try to come up with something 'very, very different', which was later revealed as BioShock Infinite. BioShock 3 was also announced, with its release assumed to likely coincide with the BioShock film.

BioShock 2 takes place about ten years following the events of the first game. The player assumes the role of Subject Delta, a precursor of the Big Daddies who must search the fallen city of Rapture for his former Little Sister, Eleanor. BioShock 2 was released for Windows PC, Mac, Xbox 360, and the PlayStation 3 worldwide on February 9, 2010.While, developed by Irrational Games and released in 2013, shares the name and many similar gameplay concepts with BioShock, the title is not a sequel or prequel in story, instead taking place aboard the collapsing of Columbia in the year 1912, and following former agent Booker DeWitt as he tries to rescue a woman named Elizabeth from the dystopia it has become.

Infinite involves the possibilities of multiple universes, and one scene during the game take place at the lighthouse and bathysphere terminus of Rapture as part of this exploration, though any direct canonical connection is not given in the main game. The episodic expansion, takes place in Rapture in 1959, before the war between Atlas and Ryan, while continuing the story of Booker and Elizabeth. This content links the two stories while providing expansion on the causes and behind-the-scenes events alluded to by the in-game background from BioShock.After completing BioShock Infinite and its expansion, Levine announced that he was restructuring Irrational Games to focus on smaller, narrative-driven titles. 2K Games continues to hold on to the BioShock intellectual property and plans to continue to develop games in this series, considering the framework set by Levine and his team as a 'rich creative canvas' for more stories. Limited edition Following the creation of a fan petition for a special edition, Take-Two Interactive stated that they would publish a special edition of BioShock only if the petition received 5,000 signatures; this number of signatures was reached after just five hours.

Subsequently, a poll was posted on the 2K Games operated Cult of Rapture community website in which visitors could vote on what features they would most like to see in a special edition; the company stated that developers would take this poll into serious consideration. To determine what artwork would be used for the Limited Edition cover, 2K Games ran a contest, with the winning entry provided by Crystal Clear Art's owner and graphic designer Adam Meyer.On April 23, 2007, the Cult of Rapture website confirmed that the Limited Collector's Edition would include a 6-inch (150 mm) Big Daddy figurine (many of which were damaged due to a dropped shipping container; a replacement initiative is in place), a 'Making Of' DVD, and a soundtrack CD. Before the special edition was released, the proposed soundtrack CD was replaced with The Rapture EP. Remastered edition.

Main article:BioShock was remastered to support and higher framerates as part of the 2016 release for Windows, and systems. The remastering was performed by Blind Squirrel Games and published by 2K Games. A standalone version of BioShock Remastered was released for macOS by Feral Interactive on August 22, 2017.

The is scheduled to receive both the standalone version of the remastered version of BioShock along with The Collection on May 29, 2020. Printed media BioShock: Breaking the Mold, a book containing artwork from the game, was released by 2K Games on August 13, 2007. It is available in both low and high resolution, in format from 2K Games' official website. Until October 1, 2007, 2K Games was sending a printed version of the book to the owners of the collector's edition whose Big Daddy figurines had been broken, as compensation for the time it took to replace them. On October 31, 2008, the winners of 'Breaking the Mold: Developers Edition Artbook Cover Contest' were announced on cultofrapture.com.A prequel novel, titled BioShock: Rapture and written by, was published July 19, 2011. The prequel book details the construction of Rapture and the events leading to its demise. The book follows multiple BioShock characters.

Canceled film Industry rumors after the game's release suggested a film adaptation of the game would be made, utilizing similar filming techniques as in the movie to recreate the environments of Rapture. On May 9, 2008, Take-Two Interactive announced a deal with to produce a BioShock movie, to be directed by and written. The film was expected to be released in 2010, but was put on hold due to budget concerns. On August 24, 2009, it was revealed that Verbinski had dropped out of the project due to the studio's decision to film overseas to keep the budget under control. Verbinski reportedly feels this would have hindered his work on. Then was in talks to direct with Verbinski as producer.In January 2010 the project was in the pre-production stage, with director Juan Carlos Fresnadillo and Braden Lynch, a voice artist from both working on the film.

By July, the film was facing budget issues, but producer Gore Verbinski said they were working it out. He also said the film would be a hard R. Ken Levine, during an interview on August 30, 2010, said: 'I will say that it is still an active thing and it's something we are actively talking about and actively working on.' Verbinski later cited that by trying to maintain the 'R' rating, they were unable to find any studios that would back the effort, putting the film's future in jeopardy.Levine confirmed in March 2013 that the film had been officially canceled. Levine stated that after Warner's film in 2009 did not do as well as the studio expected, they had concerns with the $200 million budget that Verbinski had for the BioShock film. They asked him to consider doing the film on a smaller $80 million budget, but Verbinski did not want to accept this.

Bioshock wikipedia

In February 2017, Verbinski said that his crew was about eight weeks from starting filming, with plans for many elaborate sets given that the setting of Rapture could not be something easily shot on existing locations, requiring the $200 million budget. Verbinski was anticipating on releasing the film with an when Universal approached him about changing the film's direction. Universal requested that he tone down the film and aim instead for a PG-13 movie, which would be able to draw more audiences to the film and recoup the larger budget he asked for.

Verbinski insisted on keeping the R-rating and refused the smaller budget Universal offered to make the R-rated version. Universal felt that that expensive a film with the limited R-rating would be too much of a risk, and pulled him from the film. Universal then subsequently brought in a new director to work with the smaller budget, but Levine and 2K Games did not feel that the new director was a good fit with the material.

Universal then let Levine decide to end the project, which he did, believing that the film would not work with the current set of compromises they would have had to make.In January 2014, artwork from the canceled film surfaced online, showing what an adaptation could have looked like. Verbinski said that there is 'all kinds of crazy stuff' from the pre-production stage that still exists, such as screen tests for characters.

He noted in the 2017 Reddit piece that with the success of the 2016 film, he believes that there is now justification for his vision of the BioShock film. References Notes.

Take a photo of Sander Cohen's dead body for the 'Irony' Achievement. Get Free Health Packs While you can buy health packs at health stations for $10, you can get them for free by simply smashing the machines with your. After a few hits, between 1-3 health packs should lie on the floor for you to grab, for free.Make Big Daddy Battle In order to do this, you need the Plasmid and the Tonic. All you have to do is use the Plasmid on a Big Daddy so that he thinks you're a and protects you. Now here's the fun part - simply find and attack another Big Daddy and your Big Daddy will attack it to protect you.

How to Get the Good Ending / Bad Ending There are two possible endings for BioShock that depend on how you treated little sisters throughout the game. If you choose to 'harvest' more than one little sister, you will get the bad BioShock ending. If, however, you 'harvest' no more than one little sister but 'rescue' the others, you will get the good BioShock ending. Big Daddy Kills Tips and Tricks When fighting a Big Daddy, use armor-piercing rounds, as they will deal considerable damage compared to regular rounds. Big Daddy Kills V. If you have Trap Bolts for your, you can execute this technique to kill Big Daddies easily.

Give yourself about 20 feet (in-game, of course) and shoot your Trap Bolts so they hang between you and the location of the Big Daddy you want to kill. Then shoot a round with another weapon at the Big Daddy to anger it so it comes towards you. It will stumble across the Trap Bolts you've shot and die, since it only takes two of them to take one down. Big Daddy Kills II Once you get the and the Proximity Mines, this technique can be employed. Find a red fuel tank (all over the place), and cover it with about 6 Proximity Mines or so. Next, use to lift the massive explosive device and hurl it at a Big Daddy. This deals massive damage, leaving you with minimal effort to finish the job.

Just be careful not to have the bomb blow up before you get there. (The launcher upgrade that deals no damage to you is a great thing to have just in case.) Big Daddy Kills IV Once you've obtained the Dart Gun, you can try this technique. All that's required is Electrical Trap Darts (4-6 per Big Daddy). Take your 4-6 Trap Darts and line them down a hall or near where you can see a Big Daddy, making sure the path he'll take towards you is amply covered. Once that's done, shoot at the Big Daddy to get his attention and keep him running towards you. He'll run into each dart and kill himself.

Big Daddy Kills III Here's another technique to take out Big Daddies. Use the Electric Buck on your, alternating between the buck and using the Plasmid every few seconds (which will shock and freeze him in addition to dealing damage). This technique is especially useful on Bouncer class Big Daddies. Big Daddy Kills VI Here's another easy method to kill Big Daddies easily. Try using Electric Gel in the. It takes about 3/4 of a tank, but the Big Daddy won't be able to move as you shoot and kill him.

Easy Splicer Kills For easy Splicer kills, simply use on one to hurl its body at others in the vicinity. This method usually results in a one-hit kill and is especially useful against higher-level Splicers. Power to the People Station Locations (Weapon Upgrades!) Listed below are all twelve Power to the People stations, which can be used to garner weapon upgrades.

Hestia (4th Floor). Tree Farm.

Cellar (Bottom Floor). Sinclair's Spirits (Basement). Le Marquis D'Epoque. Across from Gatherer's Garden. Freezer (Bottom Floor). (opposite side).

Sander Cohen's Private Chambers. Pt. Prometheus -. Pt. Prometheus -Sander Cohen (Missable Achievement Warning) About halfway through the game, you meet Sander Cohen, this crazy artist dude. When you finish the level, you can just leave him or kill him.

If you kill him at that point, you can't get one of the Achievements 'Find Cohen's Room.' A while later you will stumble onto Cohen's apartment.

If he's alive, two Splicers will be dancing in the main room, with Cohen watching from his locked private room. Kill the Splicers and then Cohen comes out to fight you, thus unlocking the door and allowing you to earn the Achievement.

Do Quick Reloads The following works with both the and the. While shooting either, you can rapidly reload by pressing the left trigger, then quickly after pressing the right trigger. This will allow you to start shooting without having to wait longer (several seconds) for your weapon to reload. This is especially useful against powerful like Big Daddies. Telekinesis Item Drops Make It Easier to Relocate What You Need While using the Telekinesis Plasmid, you can drop the item you are holding instead of throwing it across the room. To do this you must have an item currently being held. Pick up any item, with the Telekinesis Plasmid selected.

Using the LT button, keep holding the item, and don’t let go of the LT button.When you’re ready to drop the item, press the RB button to open your menu, and in the transition of the menu opening, let go of the LT button. Choose your weapon and the item will drop safely to your feet. If done correctly, the item falls at your feet, instead of being thrown, which makes the item easier to find when you need it. Added by SyrionSyronimus: A simpler way to drop the item you're holding is to just hit 'X'. So, with the Telekinesis Plasmid armed, hold LT to TK something to you.

While it's 'in your face', press X to drop it on the ground. No need to switch to weapons.

Manipulate the Security Drones Use a blast of the Electric Shock Plasmid to temporarily disable security drones before you do anything else in a room. Then, run up to them within five seconds and hack them! You can hack while the game is on virtual 'pause.' You'll have security drones on your side for the rest of the time you are in a fight after doing this.