Gravity Rush Remastered Ps4 Gameplay
Amazon.com: PS4 Gravity Rush DAZE Remastered Asian version Chinese + English subtitle Original voice: Video Games. GRAVITY RUSH 2 Gameplay PGW 2015 PS4 - Duration: 2:53. GameNewsOfficial 148,309 views.
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Promotion atGravity Rush was first announced under its Japanese title Gravity Daze as part of the unveiling of the Vita, being announced alongside titles such as. The game released in Japan on February 9, 2012. The game also released in Mainland Asia the following day. Following the game's release, updates were issued which addressed graphical and behavioral problems. Between March and April 2012, Gravity Rush received three DLC packs; each includes a new outfit for Kat, two side mission, and two challenge missions.Sony continued to promote the title in the coming months, including launching a commercial featuring Japanese idol and actress; the commercial featured Hayami performing the same gravity manipulation as Kat. Hayami filmed the commercial after finishing school one day, although she still had to change into a new school costume despite wearing a uniform.
She enjoyed the filming despite having to be suspended from wires for several sequences; after shooting was completed, the staff gave her a Vita and copy of the game.In the West, the game was originally announced under its Japanese title, then later referred to under the title Gravity when it was shown off at the. Its official English title Gravity Rush was revealed in August of that year. A was released for the West in May 2012. The game released in North America on June 12, in Europe on June 15, and in Australia on June 14. One of the Japanese DLC packs was released as a pre-order bonus, with the other two being post-release paid DLC. Gravity Rush Remastered A for titled Gravity Rush Remastered was announced in September 2015; in addition to generally upgrading the title for the new console, it included all DLC released for the Vita version.
The remaster was developed by, a studio which had earned a reputation for high-quality remasters such as. One of the main reasons for making the remaster was Toyama's wish to bring Gravity Rush to a wider audience. In addition to increasing the frame rate, the team were able to implement upgrades to the lighting, blur effects, draw distance and graphics engine. The character models were upgraded to the type used in the game's in-development sequel. The game released on December 10, 2015 in Japan; on February 9, 2016 in North America; and on February 10 in Europe. In Australia, the game released in February 3.
Originally announced as a digital exclusive in North America, a limited physical edition was released exclusively through. Reception ReceptionReview scoresPublicationScore6.5/108/108/10N/A9.5/109/1038/40N/A8/10N/A6.5/107/107.5/107.5/109/10N/AAggregate score83/10080/100called the setting 'outstanding'; while 's Jim Sterling said that while Kat was an 'adorable' protagonist, the story became nonsensical by the second half. Said the story provided 'an engaging blend of eccentric nonsense', providing engaging scenarios for Kat while also praising her for breaking away from the physical superhero norms. Patterson praised Kat as a protagonist, while Christian Donlan of praised the writing, narrative, and the light tone adopted to tell the story.
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's Lucas Sullivan likewise enjoyed Kat as a protagonist and praised the cast, while Dan Ryckert of felt that the story quickly lost focus and left the player wanting. 's Carolyn Petit felt that the game left too many mysteries unanswered. Greg Miller of greatly enjoyed Kat's characterization and the opening segments of the story, but shared Petit's criticisms of the ending. 's Louise Blain called Kat a 'perfect, charmingly reluctant heroine', but said that trying to describe the story would be like 'trying to explain five seasons of in one sentence'.Speaking about the gameplay, Famitsu enjoyed the sensation of navigating the city, and praised the sense of freedom despite noting control issues. Sterling enjoyed exploring the city, but found the combat cumbersome and mission objectives repetitive. Edge likewise enjoyed exploring the city and positively compared the wall walking segments to climbing in Crackdown, and despite finding aspects of general gameplay and combat weak did not feel this brought down the experience too much. Patterson was positive overall, saying that while there were some elements that seemed underdeveloped, the overall experience was highly enjoyable and left her wanting more.
Donlan called combat 'simple but satisfying' and praised both the exploration and controls, while Ryckert enjoyed general exploration and combat while finding most side activities 'basic'. Petit enjoyed exploring the city, but found combat tedious and felt that the game's pacing was bogged down by uninteresting side activities. Sullivan found aspects of the control scheme took some time to master, but generally enjoyed the gameplay. Miller praised the gravity-based gameplay, but called some later missions frustrating. Blain praised the controls and found the gravity-based gameplay generally entertaining.Both Famitsu and Edge praised the visuals; Edge positively called them a '-meets-' stylistic blend.
Sullivan likewise positively compared both the music and the visuals to the work of Studio Ghibli. His one warning was that it was not for people who suffered from motion sickness.
Patterson praised the comic book artstyle, technical polish and the music, calling the latter 'beautifully produced, fitting the fantastical setting' Both Donlan and Ryckert shared praise for the general aesthetic and structure of the game world. Petit praised the cutscenes' comic panel style and called the overall visuals 'beautiful'. Miller praised the soundtrack and visuals, but found the draw distance was too short. Blain positively noted the structure of the game's city environments, and praised the cutscenes.Reviewing the Asian English release of Remastered, Josh Tolentino of Destructoid praised the technical upgrade despite it still being clearly a Vita game, but criticized the lack of new content. Patterson, again reviewing for Electronic Gaming Monthly, echoed her praise for the original game and said that the upgrade to PS4 and the technical upgrades had made the experience even better for her.
IGN 's Marty Silva said that the game's art style and smooth framerate allowed it to hold its own despite its age, but did not enjoy the motion control options. He called it the best way of experiencing Gravity Rush. Justin Towell of GamesRadar also gave the remastering praise, noting its graphics and improved sense of scale, but criticizing persistent camera difficulties experienced in the original. Oli Welsh, writing for Eurogamer, praised Remastered as standing among Bluepoint Studio's better efforts, praising its visual and technical upgrades despite the simplistic design dragging down the experience. GameSpot's Peter Brown likewise praised the upgrade to the graphics. Sales Upon its debut in Japan, Gravity Rush reached second place on game charts, selling over 43,400 units and coming in behind the (PSP) title. While a strong start for the game, Vita sales had dropped from the previous week and were behind both the PSP and the.
By March, the game had sold over 100,000 units in the region, including both digital downloads and physical shipments. While no exact figures were given, sales in Mainland Asia were also said to be positive. In the United Kingdom, Gravity Rush reached ninth place in the 'UK Individual Platforms Top 10' in its week of release. By August 2012, Gravity Rush had sold 200,000 units worldwide.Gravity Rush Remastered reached tenth place in the charts with just over 25,000 units sold. While low compared to other debuts that week, its status as a remaster with few additions factored into this figure. A different sales estimate placed the game in thirteenth place with a little under 20,000 units. In the United Kingdom, the game failed to reach the top 20 best-selling titles of that week despite a lower price tag than other new releases, coming in at thirty-fourth place.
Main article:Keichiro Toyama expressed interest in developing a sequel to Gravity Rush. After receiving the 2012 TGS Game of the Year award, and receiving congratulations from fans Toyama said, 'I'll do my best on the sequel'. The sequel, titled Gravity Rush 2, was announced on Sony's press conference and was released in the United States in 2017 for the PlayStation 4.After the release Kat was added to the roster as downloadable content. Kat, Raven, Alias, and Yunica were added as a costume pack for,. Kat is also a playable character in, available as downloadable content.
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(PlayStation 4 version).