King Exit 攻略
538 - King 6, Snakebite, I've secured the target (Snakebite)
538 - King 6, Mako, I've secured the target (Mako)
539 - The large structure near objective voodoo is fortified, the target must be in there, remember, check your fire, we want him alive (King 6)
540 - This is King 6, abort mission, marine regulars are moving in to lock down the area, stand down (King 6)
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541 - This is King 6, marine regulars have cordened off the perimeter, you should be able to find our man quickly (King 6)
自分が紅唯まと先生(@akaimato)製作の18禁RPG「King exit」のぐだぐだな紹介を呟いたものをまとめたです。もしこれを見てひとりでも購入してくれる方が増えてくれたらいいなと思いまと. Might & Magic III / Castle Bloodreign. Tumult, King Chaotic, rules from his throne in Castle Blood Reign. Exit Castle Bloodreign? 'Once the castle's.
543 - Continue on to the temple, we believe some local civilians are being held there as hostages, so check your targets (King 6)
544 - This is King 6, the hostiles at objective samurai have been alerted to your presence, exercise caution in that area (King 6)
545 - This is King 6, check the underground bunker area for hostiles (King 6)
546 - Blackwidow is taking fire (King 6)
547 - Proceed to the secondary extraction point (King 6)
548 - This is King 6, be advised, you've got enemy paratroopers inbound (King 6)
549 - This is King 6, there is a tunnel system below the base, head down there and clear it out (King 6)
550 - This is King 6, the bombs may be in your vicinity, keep your eyes open (King 6)
551 - Move on to the next area and stay alert (King 6)
552 - This is King 6, there getting a chopper ready to take off, check the hangar and the helo's for the bomb (King 6)
553 - This is King 6, there are still civilians in the area, so check your targets (King 6)
554 - This is King 6, you are authorized to call three artillery strikes (King 6)
555 - This is King 6, head up that ramp and find the hostages (King 6)
556 - This is King 6, go inside and clear the temple of all hostiles (King 6)
556 - Roger on that (Gas Can)
557 - This is King 6, get to Blackwidow right away, our pilots are in danger (King 6)
558 - This is King 6, check both hangars for the bomb (King 6)
558 - Copy that (Gas Can)
560 - This is King 6, search the airfield control tower for the bomb (King 6)
560 - It's all copied (Gas Can)
561 - Your clear to go (Blackwidow)
562 - We're almost at the insertion point, you can jump out as soon as we touch down (Blackwidow)
563 - Okay, let's move it out (Blackwidow)
700 - We're coming up on the training course now, but before we set this thing down I want to go over some more details about your equipment (Drill Instructor)
701 - In the bottom left of the screen is your overhead map, you are the green icon in the center, friendly units are blue, and enemies are red, waypoints are solid yellow dots, a flashing dot is your current waypoint, your insertion and extraction points are hollow dots, for more information hit C to bring up your Commanders Screen, the Commanders Screen features a more detailed map for navigation, controls for the Commanders Screen are explained in your field manual, to exit the Commanders Screen hit the ESC or C key (Drill Instructor)
702 - Welcome to the Special Forces Training Center in Fort Bragg North Carolina, use your goals or G key to bring up your objectives (Drill Instructor)
703 - Lets get started by heading for your current waypoint by the red flag in the training pool (Drill Instructor)
704 - Remember, your current waypoint appears as an arrow or a flashing circle on your overhead map (Drill Instructor)
705 - When submerged the only useful weapons are your knife, the underwater pistol, and the underwater rifle, hit the 2 key to equip the underwater pistol and practice shooting at the underwater targets (Drill Instructor)
706 - Let's head for the obstacle course (Drill Instructor)
707 - The shooting range has several targets set up for you at various distances, you can change weapons inside the armory, the armory as well as other buildings show up on the overhead map as green boxes (Drill Instructor)
708 - Stay sharp Gas Can (King 6)
708 - Stay sharp Longbow (King 6)
708 - Stay sharp Pitbull (King 6)
708 - Stay sharp Snakebite (King 6)
708 - Stay sharp Mako (King 6)
709 - This is King 6, intel shows underground tunnels in your vicinity, check the area for entrances (King 6)
710 - In the bottom left of the screen is your overhead map, you are the green icon in the center, friendly units are blue, and enemies are red, your current waypoint appears as a flashing green circle, if it is beyond the maps range it will display as a green arrow, the overhead maps range is initially set at 100 meters, you can zoom the maps range in and out with your + and - keys, for more information hit C to bring up your Commanders Screen, the Commanders Screen features a more detailed map for navigation, controls for the Commanders Screen are explained in your field manual, to exit the Commanders Screen hit the ESC or C key (Drill Instructor)
711 - Note that when you are submerged a breath meter will appear and let you know how much air you have left, when the bar turns red you only have a few more seconds before you will drown, replenish your air by heading to the surface of the water or by exiting the pool (Drill Instructor)
712 - This section of the course will allow you to practice getting around obstacles, manuever through the crates using your jumping skills, use the space bar to jump, when you reach the tower in the rear, climb the ladder and deposit the case you are carrying at the top (Drill Instructor)
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